This time I'm going to share couple of books, which have affected my design and/or business thinking within the game industry.
There is some books which you may have heard of, or maybe even you've read them already. Some of them has nothing to do with "game design" or making games in any way. Let's take a look:
1. Start With Why: How Great Leaders Inspire Everyone to Take Action by Simon Sinek
Start With Why takes a look into the "why" we do what we do. And what keeps us interested into something. It's a perfect reminder to either figure out the "why" you make games, or why people get interested from the stuff you're doing.
2. The ONE Thing: The Surprisingly Simple Truth Behind Extraordinary Results by Gary W. Keller and Jay Papasan
When establishing a game company, you may end up trying to do "multitasking" which ends up into either long work hours, or bad quality in your work. There are still a lot of people who find multitasking as a good thing, I challenge you to read this book and think twice.
3. A Theory of Fun for Game Design by Raph Koster
By far the best game design book out there. I keep coming back into this book after years and still discover more while going through it the tenth time. Theory of Fun takes a deep dive into what makes stuff fun and what kind of thing you may want to focus on, when trying to get the "fun out of something".
The Art of Game Design: A Book of Lenses by Jesse Schell
Before going through this book, I really thought that game design is "science" and there are kind of "recipes" which you could follow to make an awesome game. This book helped my to understand, that "science" is far from game design and I should focus more into testing and iterating and see my "game prototypes" as kind of laboratories, which allows me to do these fun iteration processes. By using the lenses, it's easier to understand what to focus next.
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