What type of a game you should be making?

I just took a look into a nice article on Gamasutra which discussed about the"A "Hot or Not" genres on Steam. I wanted to share my thoughts around this, since I find this type of thinking very important, when making your game.THE GENREThe very first thing everyone should understand, when making a game is that you should ...
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What are game jams and why they're important?

For some of our readers game jams may be familiar, for someone they may be familiar but don't understand why people are so "hyped" about them. I'm going to drop my "two cents" of why game jams are important and why YOU should attend one as well.Game jams are normally organized as "physical events" where people come toget...
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Data-driven development in PC games

DATA-DRIVEN DEVELOPMENT IN PC GAMESWhen aiming for data-driven development in PC games, things start to get a little tricky. Especially if you're making a premium game, which players purchase to get playing.For premium games, you need to start doing the data-driven development before releasing the game. YOU HAVE JUST AN ...
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Data-driven development in mobile games

What is "data-driven development"? To put it in a nutshell, it's when you try to get away from thinking what works inside your team and let the data/metrics tell you the answer. How could this be used while making your indie mobile game?When making a game, it's almost impossible to predict what players are interested in....
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Four common game development mistakes

Let's look at the top four things which indie game developers should avoid, when working with their project. These are the things, which I personally keep stumbling (even after ten years in the industry) and which I hear people fighting against most often.1 FORGET MARKETINGOf course, the top priority is to make as awesom...
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How to start a game company

Starting your independent game company from the beginningWhat are the best practices to start a game company? What should you focus on, what should you do first, etc? These (and many more) are the questions which people keep on asking when thinking of starting their first game company. I'm going to try and list some of t...
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5 COMMON GAME DESIGN MISTAKES

Let's take a look into common mistakes independent game developers make when designing their games. The five mistakes I'm going to list here, are the ones which I keep seeing very often and also, do these myself as well. Let's dig in!1 TRY TO FIT EVERYTHING INGame design can become very personal. After working with your ...
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7 Must-have steps for your marketing strategy

In this post, I give some tips and thoughts on how can you get visibility for your upcoming game release. Hopefully, you can find a thing or two to take as part of your marketing strategy!1 Press listPress sites get a lot of email from game developers and at first, your game is no different than any of those. By sending ...
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Make your first game: How to get started?

5 STEPS TO GET INTO MAKING GAMESYou've never made games before, but always dreamed of doing so? It's rather hard to know where to start and especially how to keep on going for the first month or two. I'm going to share some thoughts of best practices, in getting your first game done!STEP 1: USE READY MADE ENGINESIf you h...
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How to get sales for your PC game?

Last time I wrote about "How to get players for your mobile game" so now it's time to share some thoughts on PC side!From my experience, marketing a PC game leans more into press coverage, active community building and getting the message out for specific core players. This may consume less money (or is more possible to ...
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How to get players for your mobile game?

How games get players?Marketing. For many independent game developers, it's a curse word, a monster in the closet and/or the darkest nightmare. Unfortunately, if you're planning on getting money back from your games, you need to take it seriously and focus on it. Don't let the luck decide your business, you need to try a...
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Are you ready to succeed in your work?

Road to success takes timeIn business, the most efficient indicator of success is obviously money. If you have a lot of it, you've most likely succeeded in your work. Does money bring the joy of success as well? Having loads of money may spike your feeling of success and joy, but how long does it last? In the end, we hum...
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Your indie game is now complete, what next?

That’s great, you’re almost halfway through! Congratulations, you've completed a game and you're ready to publish it! It's a milestone you should celebrate!Releasing games is awesome! Getting people to play your game is the best price, you can ask for. It's good to remember, that you're not the only one publishing your g...
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Pile of unfinished projects

What keeps you from finishing your game projects? It’s that time again, you are starting to lose it. New “wonderful” and “much better” ideas are filling your mind and the project, which you’ve been working for a couple of weeks (or months) start to seem like a boring piece of junk. Or maybe it does not feel junk, the new...
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Perfection from imperfection

Create, test, promote, iterate & repeatHow do you know if stuff what you do, is interesting to anyone? When creating products, the actual development time can take months or even years. If you have a plan to actually make some money out of your creations, you might be interested in knowing if there is any actual dema...
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