Build a Game Company: Upcoming Courses
·The Game Industry is under a big change, believe it or not. It’s happening right now in front of our eyes and we should find ways to react to the movement.
”What do graduates and juniors do who are unable to find a job? To get a job, you’ll need experience. But to get the experience, you’ll need the job.”
Big companies struggle to keep up the pace after pandemic player numbers and through the still confusing effect of AI for the production pipelines.
This leads into layoffs, which has been enormous within the past year.
Layoffs lead into a situation, where new hires are closed. The companies are mostly looking for seasoned developers to fill their ranks, rather than supporting junior and graduate growth.
At the same time, there are even more people graduating from schools and programs to enter the game industry.
”The traditional way of obtaining work experience is struggling to exist, since there are so many candidates for the jobs and so few positions open.”
What do graduates and juniors do who are unable to find a job? To get a job, you’ll need experience. But to get the experience, you’ll need the job.
(Interested in learning how to make your own games within a small team, or as a solo game developer? Fill out the contact form here to hear more for the upcoming opportunities: GOOGLE FORMS LINK)
The traditional way of obtaining work experience is struggling to exist, since there are so many candidates for the jobs and so few positions open. How do we battle against this to keep the newcomers within the industry?
There is no ”one size fits all” arrangement, but there sure are opportunities that are not yet used as efficiently as they could be.
”I’m going to do my part in making this into a reality.”
We’ve seen that even solo game developers and small teams are able to create appealing games for the markets. The problem with such a ”career choice” is the lack of information and education for the given field.
How do you establish a small game company? What kind of concrete steps should one be taking at the beginning? How do you scope and design games that can be shipped in a reasonable amount of time? How do you do marketing, or find publishers? What kind of data should be collected and how to read it?
These and many other questions are the ones that make the starting process feel unrealistic.
Making and shipping commercial games as a solo game developer, or within a small team does not only offer you an opportunity to build your own income in the industry. But it also gives the required experience, to land that future job.
I’m going to do my part in making this into a reality. I will reach out to different game development educational institutes to offer related education, but I will also establish a program of my own.
Just recently I started a pilot program to coach individuals in making their first commercial game. With this information, I feel more ready to establish more concrete methods that can be shared with a larger audience.
In case you’re interested in hearing more, feel free to fill out the contact form to hear more about this opportunity.
The Contact Form:
https://docs.google.com/forms/d/e/1FAIpQLSf4AixOJ0qa_PQXP8-6v3MLGfLBNuHnnBcR45WzxGM-ffBgrg/viewform?usp=sharing
You can also drop by to our game developer Discord channel for more detailed discussions. Hope to see you there!
Jestercraft Discord: DISCORD LINK
(PS: I’m sharing my own Solo Game Developer journey as transparently as possible on my Youtube and Patreon. Maybe check those out as well?)
Jestercraft Youtube: YOUTUBE LINK
Jestercraft Patreon: PATREON LINK