CommunitySteam Next Fest - Experiences & NumbersThe Steam Next Fest has just concluded, and my game, Seeker: Quest, was part of the festive event. For me the given event ...0 Replies · 52d ago
CommunityWhat makes a game interesting?I just recently stumbled upon a Instagram post by Pro Indie Dev where he had found a study which claimed that less than ~2...0 Replies · 106d ago
CommunityThe Process of Creating Something BIGOn January 2020 we decided to start creating something big. Rather than working with small projects, we wanted to start ta...0 Replies · 3y ago
CommunityThe Future of VRRight now, millions of people are stuck in their own homes, trying to escape boredom and to find something stimulating to ...0 Replies · 3y ago
CommunityGame Development My Shadow - Devlog #3Picture 1: Demo level viewThe world has been chaotic for a while now, but Jestercraft has been a busy bee nonetheless duri...0 Replies · 3y ago
CommunityGame Development My Shadow - Devlog #2For the past couple of weeks we've been searching a proper art style for our upcoming VR (Virtual Reality) game: My Shadow...0 Replies · 3y ago
CommunityGame Development My Shadow - Devlog #1It's been a month when we started to work with our virtual reality game project, My Shadow. If you did not know yet, we go...0 Replies · 3y ago
CommunityYear 2020 with JestercraftNew year with new challenges! Year 2019 was pretty much our first "active year", which was mostly identifying the "core of...0 Replies · 3y ago
CommunityHow to make Hyper-Casual gamesWhat are "hyper-casual games" and how should you make one? The whole "hyper-casual genre" is rather new, but trending topi...1 Reply · 4y ago
CommunityWhat makes a good game?Game development is at the intersection of technology and arts. That makes designing games hard since you need to design n...0 Replies · 4y ago
CommunityYour first Game Jam: Step-by-step guideFor many Game Jams feel like a massive leap to unknown. An epic fight in which you need to prepare yourself for months, or...0 Replies · 4y ago
CommunityHow to get a publisher for your game?How to get a publisher for your game and make an interesting game at the same time? I'm going to share my thoughts, tips, ...0 Replies · 4y ago
CommunityThe Power of ThinkingTo get stuff done, you need to get your hands dirty and actually do it. But to know what you're about to do is better to t...0 Replies · 4y ago
CommunityAre you always in a hurry? (Stop it now!)As I'm writing this, it's Monday. It used to be one of the most stressful days of the week, it even affected the day befor...0 Replies · 4y ago
CommunityMobile Games and MonetizationSince I'm attending the Pocket Gamer Connects, Helsinki as a speaker this year I wanted to try and write my thoughts of mo...0 Replies · 4y ago
CommunityWhat Does it Mean to Be a Sustainable Game Studio?Recently I've had a lot of great discussions with people who either are trying to build a sustainable game studio or plann...0 Replies · 4y ago
CommunityScheduling Your Game DevelopmentOne of the most important things in game development, is to understand the importance of scheduling.Games are one form of ...0 Replies · 4y ago
CommunityUnderstanding your player [PODCAST]Know your player! This time we discuss of the topic within a podcast! (If for some reason you can not see the embed link b...0 Replies · 4y ago
CommunityCan you be proud of your work?After writing the post "Books for independent game developers" I ended up taking the Theory of Fun -book from the shelf an...0 Replies · 4y ago
CommunityHOW TO TEST YOUR GAME: And make the most out of it!Testing your game is one of the most valuable things, you can do while making your game. Or to be exact, without it you ba...0 Replies · 4y ago